This is the World Outliner and it shows us all of the objects in our current level.Here we can see into our level, move the camera around, select and move around objects. This is like a file explorer and shows us all of the assets (models, sound effects, textures, materials, etc) for our game and the folder structure. Place down objects, setup the lighting and overall manage the project. The level editor here is what we use to build our levels. Each serve a specific purpose to help us create games. The engine is split up into a number of different editors (material editor, blueprint editor, animation editor, etc). This is the level editor and the main screen that appears when opening Unreal. This is where we’ll be creating our game! It may look daunting at first with all the windows, buttons and options – but let’s go ahead and try make some sense out of it all. We can just close that since we’re not working in VR. Quick Note: When the editor opens you may see a Steam VR window popup. Once you’ve done all that, click on the Create Project button to open up the editor.
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